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Hearthstone: Heroes of Warcraft is a free-to-play digital collectible card game (CCG) developed by Blizzard Entertainment. Announced at the Penny Arcade Expo in March 2013, the game entered open beta in January 2014, and was released in March 2014. Hearthstone is available on Microsoft Windows and OS X operating systems, and on iPad in Canada, Australia and New Zealand, with iPad release in other regions planned before the end of April 2014. iPhone and Android platform releases are also planned.
Hearthstone is a collectible card game that revolves around turn-based online 1vs1 matches between two opponents, operated through Blizzard's Battle.net. Players can choose from a number of game modes, with each offering a slightly different experience. Players start the game with a substantial collection of 'basic' cards, but can gain rarer and more powerful cards through purchasing packs of additional cards, or as reward for competing in the Arena. Players can also disenchant unwanted cards, destroying them in exchange for arcane dust, a resource which can be used to create new cards. Card packs and entry to the Arena can be purchased with gold, an in-game currency rewarded for completing randomized daily quests and winning matches, or by using real money in the in-game store.
Hearthstone is set within the Warcraft universe, with the majority of its characters and cards drawing from existing lore.
Each Hearthstone battle is a 1vs1 match between two opponents. Gameplay in Hearthstone is turn-based, with players taking turns to play cards from their hand, casting spells, equipping weapons, or summoning 'minions' to do battle on their behalf. Play may be between two human players, or one player and a computer-controlled opponent.
Each player is represented by their chosen 'hero', an important character from Warcraft lore. Each hero represents a particular class, determining the special cards and unique hero power available to them. Each hero has 30 Health - if that number is reduced to zero, the hero is destroyed, and the controlling player has lost the game. The available heroes and classes are Mage (Jaina Proudmoore), Priest (Anduin Wrynn), Warlock (Gul'dan), Paladin (Uther the Lightbringer), Warrior (Garrosh Hellscream), Druid (Malfurion Stormrage), Hunter (Rexxar), Rogue (Valeera Sanguinar), and Shaman (Thrall).
At the start of each turn, the player draws a new card from their deck - a collection of 30 cards selected before starting a game. Players can choose to play using one of several pre-assembled 'basic' decks, or one of their own custom-made decks. While most cards are available to heroes of any class, a substantial portion are limited to a specific class, giving each hero their own strengths and unique possibilities.
During their turn, each player can choose to play any of their cards, use their hero power, command their minions to attack targets, or attack directly using their hero, if they have a weapon equipped. However, which actions the player is able to take is partly determined by their mana, a resource pool which is refreshed at the start of each turn. Each player starts the game with 0 mana crystals, and gains one at the start of each turn up to a maximum of 10. Each card and hero power requires the player to expend a specific amount of mana in order to play it, strategically limiting each player's actions. In addition, the larger mana pools in later rounds allow players to play increasingly expensive cards, opening the game up to ever more impressive moves and powerful abilities.
A match is concluded when one or both players has reached zero health, or chooses to concede. Completing a battle will grant each player hero experience (winning earns additional experience) and granting them access to additional cards up to level 10 or golden versions of basic cards past level 10.
Each match takes place on a randomly selected battlefield, representing the board on which the game is played. There are currently four possible battlefields: Stormwind, Orgrimmar, Pandaria and Stranglethorn. Each battlefield features its own design and numerous interactive elements, but gameplay is in no way affected or determined by battlefield selection.
Cards are the main substance of Hearthstone, representing the abilities, characters and effects which each player is able to make use of during the match. There are currently 382 collectible cards in the game, with more planned to be added to the game later through the introduction of expansion packs and 'adventures'.The first adventure mode, The Curse of Naxxramas, will add 30 cards in total.
In all game modes except Arena, the player does battle using a deck of 30 cards, constructed from cards in the player's collection. Each deck can only feature two of each card, and only one of each legendary card. Arena play features no such limitations, but requires players to play using a new deck chosen from a series of randomly provided selections. For either type of deck, the construction of a player's deck is a key strategic element in the game, determining which cards are available to them during the course of a match.
Each player starts the game with a wide selection of basic cards. Cards of higher rarity can be obtained by purchasing card packs, or as rewards from Arena mode. Card packs and entry to the Arena can be purchased using real money, or gold, an in-game currency earned through completing special 'quests', such as winning a certain number of matches, or dealing a certain amount of damage. Each card pack consists of five random cards, including at least one rare card. Obtaining new cards allows the player to add them to their decks, opening up new possibilities for play and strategy.
Players can also use the crafting system to create new cards. The system uses arcane dust to craft specific cards. Arcane dust can be obtained as an Arena reward, or by destroying existing cards, allowing players to convert unwanted cards into more desirable options. The crafting system was created as an alternative to the player card trading prevalent in trading card games such as Magic: The Gathering, with no plans for cards to be traded between players.
Similar to the foils found in physical collectible card games, Hearthstone features golden cards, special versions of regular cards featuring a golden border and unique animations. These cards are far harder to obtain than their regular versions, and cost more arcane dust to craft. Golden cards differ from their regular counterparts purely cosmetically, and are designed to allow players to show off their accomplishments.
Four, soon to be five, main game modes are available to play in Hearthstone.
In Practice mode, players play against a computer opponent referred to as 'The Innkeeper'. Players can learn the basics of the game against 'basic' opponents that only use basic cards in their decks, or can play against 'expert' opponents that use a larger pool of cards. Players can also choose which class to play against.
Play mode matches players against other human players of similar skill, in random matches. Players can choose to play Casual 'friendly' games, or take part in Ranked play, earning special medals to reflect their skill and standing within the community. Ranked play features a 26-tier rank system, with wins allowing the player to progress to higher ranks, and losses causing them to descend in rank. The highest rank is called Legend. This rank cannot be lost until the season ends and the rank features the exact ranking in your region. All ranks are reduced substantially at the end of each season, with each season lasting for about one month. Participation in Ranked play can also earn players special cosmetic rewards, including alternative card back designs and animated golden hero portraits.
Arena mode, which costs in-game gold or real money to play, has the player drafting a deck by choosing between 3 cards until they have picked 30. Players then use their drafted deck to do battle in a series of games against other Arena players. Each Arena run lasts until the player has reached three losses or twelve wins, or chooses to retire their deck, at which point they are granted a number of rewards determined by the total number of games won. While constructed decks have limits on the number of copies of the same card, Arena decks have no such limits.
Duels allow players to challenge players on their friends list to unranked matches. Duels offer no rewards, but allow players to play games outside of the other game modes.
Adventure mode (planned to be released this summer is a single player mode that has the player attempting to defeat computer opponents in order to unlock new cards. The encounters will have story elements. The first adventure will see a staggered released of its five 'wings', with the first wing free and the others purchasable as one-time transactions for gold or real money.
The game also features a Tutorial, a limited and non-repeatable starting experience designed to introduce players to Hearthstone, in which the player is pitched against a series of special opponents, with substantial dialogue elements.
quote:Je kan die kaarten toch ook gewoon halen tegen online-spelers? Tenminste, ik heb alles op normal uitgespeeld en heb nu alle heroes. Nu probeer ik elke hero tot level 10 te brengen in de 'Play' mode (wel unranked overigens), omdat de CPU op expert echt extreem goede kaarten heeft. Online speel je tegen spelers die op hetzelfde skillniveau zitten.
Ik vind het alleen zo jammer dat ik alleen tegen decks kom die niet standaard zijn en ik eerst al die heroes wil vrijspelen en alle kaarten daar wil halen. Het is vaak niet te doen tegen die samengestelde decks omdat zij veel betere kaarten hebben.
quote:Speel het heel regelmatig. Altijd standard. Ungoro is leuk, sowieso is de regelmatige vernieuwing interessant. Door dagelijks te spelen kan ik net genoeg op tafel brengen om competitief (levels 10-5) te spelen.
Wordt er nog een beetje gespeeld? Ik was er een beetje klaar mee na MSOG met al die jade druids en shamans, maar heb nu wild mode ontdekt. Is eigenlijk besttof en makjelijker levelen dan in standard
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